That effect depends on the specific swaxe you’re using-it might inflict a status ailment like poison, or it might just deal more damage. When that meter is full, then your swaxe does an additional effect each time it hits the monster. When you’re in sword mode, your attacks are different, and they build up a new meter. You can only stay in sword mode for a limited amount of time (which is recharged by attacking a monster while in axe mode). As you might’ve guessed, the axe can transform-into a sword. This is a giant axe that’s as tall as I am, with attacks spanning from slow-and-heavy skullsplitting slams to quick slices that can chain into each other. My main weapon in Rise is called a switch-axe, or “swaxe” if you’re nasty-and I am. The major thing that sets Monster Hunter games apart from other action RPGs, though, is the sheer depth of the combat, and to even begin to explain that I’m going to have to use an example. You have stats and skills that you improve iteratively, but the core gameplay is real-time combat with monsters where you need to dodge and time your attacks. Let’s start with what exactly this game is. All the mechanical density and design details really come together in satisfying moments where you get to smash a giant transforming sword-axe into a roaring monster’s face mid-charge, breaking off its horn and sending it tumbling onto its ass. There just aren’t that many games that blend the addictive make-numbers-go-up motivators of RPGs with the compelling get-better-at-execution motivators of fighting games the way Monster Hunter Rise does. Once you can break through and get used to enough of the Monster-Hunter-isms, you’ll find the rich flavors of something that isn’t really found elsewhere. Rise is absolutely the best first Monster Hunter game to play, but you still need to learn how to play a Monster Hunter game. You used to need to consult a fucking fan wiki just to know which parts of the monster you were supposed to hit. It’s hard to overstate just how much Monster Hunter World changed things. 2018’s Monster Hunter World was a revolution for the series in terms of quality-of-life improvements and general approachability, which is part of what made it Capcom’s best-selling title to date (finally unseating 2009’s Resident Evil 5). The Monster Hunter games have historically been really esoteric (despite their incredibly simple titular premise), which I think is part of why they hadn’t been that big outside of Japan for the first 5-10 years of the series. Monster Hunter Rise is the better title in terms of gameplay and multiplayer access, but people who are playing the game at launch are experiencing it with only seven ranks worth of content.I want to recommend Monster Hunter Rise to you, especially now that the Sunbreak expansion is out.īut recommending the sixth mainline console release of the Monster Hunter series feels a little bit like recommending the sixth season of The Expanse: it’s good, but if you haven’t been following it all along, you probably feel like you’ve missed the boat already. In Monster Hunter’s case, “the boat” isn’t several installments of plot or lore (the series has no story to speak of across games), it’s several installments of familiarity with the game’s mechanics. The people who are looking for more content should definitely go for Monster Hunter World, especially as it still has an active player community. Monster Hunter Rise has considerably less content at the moment, as it will be following a similar update schedule. Monster Hunter World received a lot of free content updates and crossovers throughout its run, including the paid Iceborne expansion. One major difference to take into consideration is content. The draw of Monster Hunter is fighting the monsters, not the background for why they need fighting. It bears mentioning that Monster Hunter Rise isn't as story-focused as Monster Hunter World, but the narrative has never been the series' strong point. The restriction that Monster Hunter World used for seeing monsters for the first time is gone, which means that it's easier than ever to play through the missions alongside friends. The biggest improvement is the multiplayer, as it's now easy to drop into hunts with other players online.
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