![]() ![]() Hit: 19 (6d6+1) slashing damage, or 10 (3d6+1) piercing damage if the swarm has half of its hit points or fewer. Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm's space. ![]() The swarm makes as many attacks as there are creatures in its own space. Relentless (Recharges after a Short or a Long Rest).Is the swam takes 30 damage or less that would reduce it to 0 hit points, it is reduced to one hit point instead. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked Prone. Stampede:If the swarm moves at least 20 feet straight for a target (or targets) and then hits it with a tusk attack on the same turn, the target takes an extra 18 (6d6) slashing damage, or 9 (3d6) piercing damage if the swarm has half of its hit points or fewer. Reactive.The swarm can take one reaction every turn while in combat. ![]() The swarm can't regain hit points or gain temporary hit points. Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium boar. STR 13 (+1) DEX 11 (+0) CON 14 (+2) INT 2 (-4) CHA 5 (-3)ĭamage Resistances: Slashing, Bludgeoning, PiercingĬondition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned, Logical Arguments Gargantuan swarm of Medium beasts, unaligned. Monstrous Compendium Vol 3: Minecraft Creatures Beholder Large aberration, lawful evil Armor Class 18 (natural armor) Hit Points 180 (19d10+76) Speed 0 ft., fly 20 ft. ![]()
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